CFG Game Cast: Smitty Onboard With Marathon?

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Speaker 1:

Welcome

Speaker 2:

to the CFG GameCast, your weekly podcast created by gamers and streamers who like to discuss the latest gaming topics from the previous week. We stream a new episode every week and release on all podcast services, so do us a

Speaker 1:

favor and show us some love. That's when he almost got away with it.

Speaker 3:

Oh. I am so sorry.

Speaker 4:

So sorry.

Speaker 2:

He's waiting for that sweet, sweet nectar of me screwing up. That's what

Speaker 1:

it is. But you could do me a favor.

Speaker 3:

I start rolling it in my head. I start doing it in my head as you're saying it, and I messed it up.

Speaker 1:

See, it's funny with

Speaker 2:

a subtle change like that messes the whole flow of everything. I know. It's been like two almost two months and it's still hard. It's hard. It's hard for me to get into it, to get into that group.

Speaker 2:

But yeah. So but, guys, but do us a favor. Like, follow, and subscribe to our YouTube page, the CFG, or go to our Twitch page, twitch.tv/cfggames, or go to our main website, confreaksgeeks.com to not miss an episode. I am mister CFG Games himself, Davis Green, and with me today, got my two awesome co hosts. I got Pop in the second seat.

Speaker 2:

What's going on, Pop?

Speaker 4:

Doing good. I cannot complain. Had a pretty chill week. Well, no. This week's been pretty busy.

Speaker 1:

Well, that's complete

Speaker 2:

different Chill

Speaker 4:

weekend. Well, no. Like, the week was kind of a blur because I had something to do every single day. You know, it's been a pretty chill weekend. I have a another run to do of Warriors Abyss later on on GDQ's page for the speed run community block party.

Speaker 2:

Mhmm.

Speaker 4:

Patiently waiting for beast of reincarnation and Marvel Tokon, as well as as well as a myriad of other games. One of those games being one of the topics for the day.

Speaker 2:

Wow, dude. Beast of reincarnation and Marvel Tokon, those were like those are in August. Right? Like, August and

Speaker 4:

I can't believe they're two days apart. And

Speaker 1:

Wait. They're both they're

Speaker 2:

both in August?

Speaker 1:

That's crazy.

Speaker 4:

Beasts of Reincarnation is August 4 and Marvel Tokon is August 6, if I recall correctly. They are two days apart. Yeah. That's that's godspeed to a lot of wallets out there.

Speaker 1:

I know right. That's wild.

Speaker 4:

Because I

Speaker 2:

Are are you gonna collect are you gonna get the collector's edition for Tokon or try to get the the season one pass or something with it?

Speaker 4:

I don't know yet. I'm more so waiting to see if ARXES actually does something with their creators on this game. And I say this I'm saying it the way that I am because it is, at the end of the day, a Sony IP and they're just developing it. But I just wanna see if because they've given us chances with the closed beta where, you know, we kinda got a shoe weigh in automatically. But I just wanna I just I'm just waiting to see.

Speaker 4:

I think I'm gonna give it until, like, the week of. And if I don't hear anything, then it's just gonna go on my credit card. It's paying off. Yeah. Hey.

Speaker 4:

You gotta, you know, you gotta spend credit to use it, whatever they say. Okay.

Speaker 2:

So from what I'm seeing here, there is a deluxe and a collector's edition. The The deluxe edition is $69.99 and the ultimate edition is $85.99 $85. But there's no well, I was gonna get I always what I usually like to do for fighting games is I like to get a physical copy and I also like to get the season one with it because it would make more sense to for me to just to just jump it in jump in and just try it. And if I don't like it after that year, then I'll I'll push on to the season two or whatnot. But but yeah.

Speaker 2:

And that's not even include I just didn't even think about this, but is it Wolverine also coming in August?

Speaker 4:

I thought that was September.

Speaker 3:

I can't remember. We'll

Speaker 2:

take a look

Speaker 1:

at it.

Speaker 2:

It's like Marvel, Wolverine.

Speaker 3:

I mean, the fall is gonna be it's already, I feel like, jam packed. And then not only that, but if GTA six really does come out this year

Speaker 2:

Oh, yeah.

Speaker 3:

Aren't they also targeted for for August?

Speaker 2:

Or They were targeted for I wanna see either October or November.

Speaker 3:

Oh, okay. Okay.

Speaker 2:

But still, I mean, it's still very little time comparatively to the two. You know? So Right. Marvel Tokon oh, no. No.

Speaker 2:

Marvel Wolverine comes out 09/15/2026. Troll saying everyone should

Speaker 4:

be Yeah. He was a subscriber.

Speaker 3:

Speaking of troll, I enjoyed I saw you were on Avatar. Is it

Speaker 2:

The Avatar, the last airbender? No. He was playing the he was playing Avatar the last airbender for, like, several hours.

Speaker 4:

I need to know when that game is coming out for science.

Speaker 3:

Yeah. I did not even I totally forgot about that.

Speaker 2:

Oh, bummer.

Speaker 3:

No. I saw him on level is it not level up level one level one gaming on the podcast. My man's Baron and and that crew over there. That was good stuff.

Speaker 2:

Oh, that's cool.

Speaker 3:

Yeah. No. I totally forgot about the Avatar game.

Speaker 2:

Yeah. You know, it's been

Speaker 3:

Oh my goodness.

Speaker 2:

They were doing the they were doing the closed beta, like, this weekend. So

Speaker 3:

Okay. Okay.

Speaker 2:

So a lot of random people were playing it. Yeah. Yeah. Backlog barbarians is what he says said. So is that is that the name of the podcast or I don't know?

Speaker 2:

I'm not familiar with it. I don't know. This is all this is all

Speaker 3:

Sorry. He said this

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is all

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new to me.

Speaker 2:

Yeah. They're right. Hey. But hey. You know what, Pop?

Speaker 4:

What?

Speaker 2:

You're the person who's sporting out that purple and then representing to his one of his favorite animes right now? Wow. You're

Speaker 4:

even say was gonna make a reference to, like, an anime creator, but I

Speaker 1:

couldn't I couldn't think

Speaker 4:

of one in time. We're too late. It's

Speaker 1:

it's it's up

Speaker 4:

too late. We're just all messing we're all messing up today. It's okay.

Speaker 1:

We're talking about the five star general

Speaker 2:

of the 80. Benny. Svenny, come on.

Speaker 1:

I got Svenny in the third seat. What's going on, Svenny?

Speaker 3:

Look. Look. We're trying. It's been a lot. I've been sick as a dog all week as well.

Speaker 3:

Finally, starting it's clearing out and whatnot. I was telling them beforehand, though, I've been grinding marathon since the server slam started. We'll get into that here in a little bit. I also started high on life. It came to PlayStation Plus.

Speaker 3:

So I was like, you know what? I was like, I know the second one came out. Was like, I could use a late night chill something that's not too heavy. So I've been playing that as well. Outside of that, though, is, you know, another another busy work.

Speaker 3:

Haven't really played anything else. I again, Ryu, I I always we we got some automatons to to take care of, and I apologize that I haven't locked in with you yet, but I promise we will play my friend. And then and then there's some other projects that I need to get finished off and whatnot. So I'm locking back in. We're here.

Speaker 3:

I'm hoping next week can be the week that I actually start streaming again and try to get consistent. Am so sorry to everybody. I just have not I have not been around. I literally just kind of faded into nothingness.

Speaker 2:

Alright. So you have a lot on your plate, man.

Speaker 3:

You've There's a lot.

Speaker 2:

Yeah. So fair enough, man. But no. Totally

Speaker 3:

understand. But it's been good. We we we keep moving forward. Right? We keep moving forward.

Speaker 3:

So

Speaker 2:

No. That's very true. I'm try yeah, dude. I'm trying with you too. At least I'm able to stream at I'm trying to my goal right now is trying to stream at least once a week, but, like

Speaker 3:

You've getting Neo in. Yeah.

Speaker 2:

I've been getting Neo in. I've been slowly getting it and Mhmm. I've been like I've been liking it so far. I'm at the first castle fighting the first major boss so I'm gonna fight I'm gonna do that tomorrow and Mhmm. And see how that's gonna go.

Speaker 2:

But but yeah, no, it's it's fun. I definitely understand because it's been already kinda hectic over here too. So

Speaker 3:

Yeah. What

Speaker 2:

is going on? Oh, sorry. Thought something clipped off. Alright. But as for me, I've been, like like I said, just been busy as well.

Speaker 2:

I'm actually in the process of moving my whole setup to a new room, so making this my new office right now. So it's a it's a pending workspace right for right now. I got the I built the desk this yesterday and I just moved all the stuff in the computers this morning so I I haven't even done the cable So management this is gonna be my my next new spot or a nice new spot. So been filling it out, did the the recordings for Anime No Kourri yesterday for two new episodes coming in soon. So when I go to Japan, there's not gonna be any break which is gonna be freaking great.

Speaker 2:

And yeah. Which by the way, you should definitely thank the folks who've been checking out the first episode of Gacha Yakutel and our review. Yeah.

Speaker 1:

Thank you

Speaker 2:

so much. That was funny. There was a good Enjoyed it, dude.

Speaker 3:

Yeah. Enjoyed it a lot.

Speaker 2:

It was such a mess. The first episode was such a mess. Every podcast that you do in the first episode is just like, oh god. Like, I was literally kinda cringing when I was when I when I checked it out for myself and I'm like, oh, yeah. I could've done better on that.

Speaker 2:

So But it it it we as I as I know and as a lot of people know, it gets better once you kinda get the groove of things going. So that's that's what it is. But I love the I love what we're gonna make that set to be because I'm I'm liking the the background stuff and new new kind of change. So hopefully soon when I get the TV working, we could probably get a guest on on or so. You know, I have no idea.

Speaker 2:

So we'll

Speaker 3:

see. Yeah.

Speaker 2:

So that's gonna be cool.

Speaker 3:

Real quick. I'm sorry. Troll, were you was was Baron on your podcast on Backlog Barbarians? I saw you in a clip with I believe it was Baron. I thought it was level one gaming's podcast.

Speaker 3:

I could have been mistaken, though. Regardless, I saw you.

Speaker 2:

I see you. I'm a bit nervous. Yes. I understand that. I value you.

Speaker 2:

There you go.

Speaker 3:

You could say, oh, you could have said respect him. Like, I would have been okay with that.

Speaker 1:

I was gonna

Speaker 2:

say respect.

Speaker 3:

You almost wanted to say it, and then he was just like, I don't. I don't. Cold blooded.

Speaker 2:

That's not yeah. Know. Right? But, anyway, I know y'all don't want me to start fights with the other with a with another podcast, so let's go through a normal week of roll that we like to do each and every week. So each of us chooses topics and discussions of the in the world of video games.

Speaker 2:

The topic would or could be a game itself or something that happened in the gaming industry, and we do not wanna talk about them, talk about it amongst ourselves. We want you, the listeners and viewers on Twitch, twitch.tv/cfggames, and on YouTube, YouTube at the c f g to be a part of the conversation. So if there is something that you wanna chime in about, we would love to hear it from you. Just type it inside the chat. We will talk with it talk to you talk with you about it, and we will go from there.

Speaker 2:

So, Smitty, what are you bringing to the table, my friend?

Speaker 3:

Yeah. You knew I had to talk about it. Marathon, it is almost here. We are currently in the middle of their server slam. They basically this is just basically an open beta.

Speaker 3:

It's available for PC on Steam, PlayStation, Xbox. By the way, it is cross progression. I absolutely love that. So

Speaker 2:

Nice.

Speaker 3:

Yeah. The only thing about that, that sounds good, but I'm pretty sure you still have to purchase it for each platform because it's not a free game. So that's kinda lame. But I love the fact that I've been able to hop back and forth and whatnot and and play it. So, you know, this is marathon.

Speaker 3:

And and I'll tell you guys right now that extraction shooters are not my jam. Really? I typically yeah. I am not the biggest fan of them. They're too sweaty for me.

Speaker 3:

They're too sweaty for me. You know? And, like, I don't need again, I get it gives me, like, that traumatic battle royale feel. And, like, you know, it's different though because there are NPCs and there are real people. Right?

Speaker 3:

I've never been shy about the fact that I am totally a a Bungie sloot. And I've been you know, Destiny was my first experience with Bungie, and I've always been a fan of the gunplay. The gunplay in this is buttery smooth. I I love it. It it gives me that Destiny feel, you know.

Speaker 3:

So it I I really like the gunplay. I know that there's been criticism. I know that there's things, like in terms of the aesthetics. I think it is. It is definitely a choice.

Speaker 3:

I wouldn't say I'm the biggest fan of it per se because it's like it's bright, dude. Like, it's like bright bright, you know? Oh, like, cool.

Speaker 2:

But When you're saying bright bright, are you The thinking color palette. Is so crazy.

Speaker 3:

Yeah. Yeah. Like, it's like super saturated. So that's a bit that can be a bit much on people's eyes. Totally understand that.

Speaker 3:

I think the time to kill is a little too quick. You know, a few headshots, and next thing you know, you're down. So I think they can increase that, some technical things, but I'm having a blast. Again, for a genre that I don't typically like, I've been playing all weekend. You know, I'm up to like level six and again, I I'm doing this and I'm not even a, like, a beta player or a preview player.

Speaker 3:

Like, once I know I'm gonna play a game or I like a game, I'm good. I don't need to see anymore. I have found myself going back and just running running runs and going through the missions and trying to, like, unlock different factions and stuff like that. So to me, I don't you know, it's like the replayability is there. I have not been playing in a group.

Speaker 3:

I have primarily been solo queuing. That's another thing. I don't want to be that guy that's holding down another team. I did do one random. I did not feel like I was that guy.

Speaker 3:

I feel very comfortable in the space of the game and just you know what I mean? Like, it it it feels like an old friend that I'm familiar with because of the, you know, the the bungee and and being used to the gunplay and stuff like that. So, you know, it's it's interesting what they've done, you know, adding in or having the proximity chat as well. I think something really cool about the proximity chat is that the AI will will try to bait you sometimes and pretend to be proximity chat. It's really creepy.

Speaker 3:

Like, they will they'll talk trash to you, like, it's it's crazy. Yeah. Yeah. It's a it's a it's it's a great mechanic. Like, nice little touch add in.

Speaker 3:

The thing about this that I don't want people to people are loving art graders. Art graders, I haven't played it. I've only watched, you know, people play it. I enjoy watching people play. It's a lot of fun.

Speaker 3:

Proximity chat there is very different from proximity chat here. Mhmm. This game, people are going in to pop heads. They're not looking to be friends. They're not like, you know what I mean?

Speaker 3:

Like, I'm gonna assume 90% of the time if I interact with somebody or see somebody, they are gonna kill me or I'm gonna kill them. So I gotta I gotta get them.

Speaker 2:

Okay. I will say this. Sorry to interrupt, but I was gonna say No. You're good. From what I was hearing from what some people were saying about this game was that they were saying that they feel that there's a lot of NPCs that are the NPCs in this game is relatively tough.

Speaker 2:

You know, like Yes. They're actually tough to fight and and they're the the one of the some people's like criticism is that you're not usually playing against direct players a lot. You're usually coming across a lot of NPCs and by the time you go after a player, it's very sparse because most people have died because of the NPCs toughness, you know? I don't

Speaker 3:

know. Yes.

Speaker 2:

Is that true?

Speaker 3:

I think there is here's the thing. Again, I played in the closed alpha. The npcs have actually gotten easier. Oh my god. That was one of my things in the closed alpha.

Speaker 3:

I was like, dude, these things are shredding me. But again, I think it plays into them tweaking that time to kill because they they will swarm you and they don't like, they're not just dumb AI. They are smart AI. They will flank you. They will do strategies.

Speaker 3:

They'll bait you in. Like Mhmm. They are, like, they are the main things. There's there are people. Other people are not your main concern in this game.

Speaker 3:

That p v p element is there, but it is not the necessarily forefront of the game. And I kinda appreciate that and like that because they the interactions with other players are not necessarily as frequent, but you can hear people popping off. And you're right. A lot of people end up getting got by the by the AI as opposed to seeing somebody else. And I think that I I don't know what that's gonna come with.

Speaker 3:

I think it's different too playing solo versus playing with a team or even a a random team. You know what I mean? It definitely changes the dynamic of the game.

Speaker 2:

I think just fighting with the dynamic of the fact that NPCs is gonna kill you will seem like it would make you wanna for force yourself to be a part of your group more, you know? Like, you can't just walk in and just do your own thing like most of the time Yes. With that you see most of times people like to peel away. This time it seems like you have to group up and then

Speaker 3:

You have to group up. You have to strategize too because each runner skin or or each runner has different abilities. So some, you know, can play off of others. There's a medic. There's a stealth person.

Speaker 3:

There's somebody that does recon. So like, you know, using those different team dynamics are also helpful as well.

Speaker 2:

Wow. See, I mean, it's it's in I mean, it's funny because it it like, this is the funny thing about it because like, we've I mean, don't get me don't get us wrong though. I mean and we're we're guilty of this as well, but we give so much shit to games that are not out yet. Right. And when games my biggest fear and I bet you this is this is Sony's one of Sony's fears, is that this game doesn't I mean, it hits it it it well, we don't want another Concorde.

Speaker 2:

It's kinda funny.

Speaker 3:

Concorde And I don't think it will be. I don't think this even comes close to even being able to be in that comparison. I think people are trying to force that on this. But if you play the game and you even relatively like the genre, I think you'll enjoy it. I think it's some more of a hardcore extraction shooter than our creators.

Speaker 3:

Our creators is more for the lols, I feel, as opposed to this feels a lot more competitive.

Speaker 2:

Gotcha.

Speaker 3:

And who knows? Because they're they're and Bungie is good for building lore and building stories. So I'm curious to see where that goes, where it takes you as you open up factions, you learn more and whatnot as well. And then I haven't seen or and I haven't really looked for, but like what a roadmap looks like. There's already a ton of new

Speaker 2:

It's gonna be a roadmap.

Speaker 3:

That? Oh, for sure.

Speaker 2:

Map. Yeah.

Speaker 3:

Yeah. For sure. So I'm I'm I'm curious to see like if they're aggressive about that, if they're gonna be bringing in new runner shells for people to try, what's the frequency, or are they gonna be bringing in new maps? Obviously, new quests, different things, and whatnot. So, like, I'm actually kinda excited to see what they have planned for Marathon.

Speaker 3:

And I think it's getting don't get me wrong. There's definitely some some booze that I think that were warranted. But

Speaker 2:

So what wait. What did what did you not like about it so far? Well, before you go into that, Haseos asked like, well, he heard that Bungie stole art for this game. Bungie did steal art for this game at or like a well, year and a half ago, they were exposed that they did steal certain arts in in the alpha from an artist that doesn't that no longer works there And so they would they they removed all of it. So but who's to say?

Speaker 2:

To be honest, this is their second time getting caught for this. So I

Speaker 3:

was gonna say, is this your first rodeo?

Speaker 2:

Yeah. I know. Right?

Speaker 3:

Yeah. No. They tried those shenanigans in Destiny as well. They it's been multiple times. There's multiple things in Destiny that were called out.

Speaker 3:

Yeah. So that's not that's not shocking to me. And it's unfortunate that, you know, they do such a boneheaded move like that instead of just letting the game speak for itself, doing the things and doing things. But again, I don't know what happened behind the scenes, how it actually played out or whatever, but obviously, optics wise, terrible look. So they made the the best move they could have made was pushing back the release of this game.

Speaker 2:

Right.

Speaker 3:

That was by far the smartest move they could have made.

Speaker 2:

Totally agree. But back to my question though, what was the things that you didn't like about it?

Speaker 3:

Things I didn't like. Definitely, the aesthetics were a little they're a little difficult for me because it is I can see where people are saying is kind of plasticky and, you know, just very sterile.

Speaker 2:

You're not fan of art or the you're just talking about the surrounding.

Speaker 3:

No. Not necessarily the art. It almost like it starts it started feeling like the same place wherever I went. You know what I mean? And not necessarily outdoors, but indoors inside the buildings.

Speaker 3:

So I feel like there wasn't enough variety. Again, there's still a whole other planet that I don't have unlocked as well. I've gotten two of them unlocked. So there's a bit of variety there, but all the colors start I I feel like kinda mixing together and it starts feeling a little stagnant. I really I do have to say before, you know, the sound design, I don't know.

Speaker 3:

They it is insane. That sound design is absolutely insane. It creeps me out. I was like, why am I nervous and scared? And this ain't this ain't this isn't a horror game.

Speaker 3:

Like, why why am I feeling this? Like, they did such a good job of just like building the tension, especially being solo and like, knowing that you got your mic on so you can't say anything because somebody can hear you. You know what

Speaker 2:

I mean?

Speaker 3:

Like, know, that that that's been fantastic. But, yeah, I I would say really minor some minor tweaks. I still think you're right. I think the the AI is still a they I think they need to tweak it down just a

Speaker 1:

little bit.

Speaker 2:

You really think they need to get down because I think their vision is that they want to make it rough and then they're

Speaker 3:

I know. I think you're right. I think you're right. I think they have to hold their ground, to be honest.

Speaker 2:

I really hope they don't change it anymore because if you said they were harder in the alpha and then this is the They were. This is easier than the alpha. No. I want no. I wanted I wanted to keep be kept this hard because the because the point of this game to be different, the thing the the identity of this game besides being incredibly colorful for a an extraction game is that this is more competitive and that and Arc Right.

Speaker 2:

Arc and Arc Raider isn't like that. And and and I don't know how any of this works so I'm I'm kind of like I'm I'm looking at it on the outside. If they wanna make it competitive, they need to they need they need to keep it tough and and and stuff. Yeah. Maybe that will hurt it in the in the long run but hopefully it doesn't like hurt it enough to be like this was a failure.

Speaker 2:

Because from what I'm seeing and, I'm sorry. We did you have anything to add on this, pop? You didn't think

Speaker 4:

On the note of it being competitive, I I and I'm thinking of this from, like, a fighting game perspective. Like, a lot of people will complain when they play ranked, and it's just like, oh, man. It's too hard because people were playing in the beta. Well, first of all, you're supposed to lab to get better, and, you know, fighting games aren't necessarily dying out. And I think marathon will have a similar experience where it's just like things are too hard, but people are just gonna adapt and and grow, especially they wanted to be.

Speaker 4:

They should not nerf anything if they want it to be super competitive.

Speaker 3:

I agree. No. You're right. You're right.

Speaker 2:

I mean Yeah.

Speaker 3:

That's how that is the the how they stand out from. And it's a nice little ground to sit in where you're not sitting on the overly extreme, like, Tarkov reality. Yeah. But it's not a, you know, kind of a lot more fun, a little more arcade y. Not no.

Speaker 3:

I shouldn't say a lot more fun or whatever, but more arcade y than than, say, say, arc raiders.

Speaker 1:

Mhmm.

Speaker 3:

So, you know, that that no. That's a that's a good point. So and we'll see what move they they make, how they listen to the community. I'm curious to see, again, what the how the lore pans out. It's a little rough.

Speaker 3:

I feel like Bungie kinda has issues with delivering lore. Like, there's a lot of text to read as well. Was like, come on, man. Like, at least at least you don't have me going to like a whole separate site like the Grimm Wars. But, yeah, dude, I think this I I don't think this fails, fails.

Speaker 3:

I don't know if, like, they're gonna be able to make the money that they're looking for or whatever or what those numbers are are set, but, like, I think it has a place in this in, you know, in this climate right now and in this environment. And if they support it, I I think they'll people will stay because again, it's fun and the gunplay is fun. So I can't deny that.

Speaker 2:

Yeah. There's definitely light in front of the tunnel for this one because from what I've seen well, first off, they said that they've they've gotten a a massive amount of of reservations for this. Concorde didn't have that at all whatsoever. I I I think that overall, I think the fact that Bunty still has their name, their name does mean something. So I just think that the Destiny players might might give this thing a legitimate, you know, chance even though it's a completely different style of game of the the what Destiny is.

Speaker 2:

Because I mean, look at you. I mean, you you gave it the open call it good old college try because you know how Bungie is and and let alone the weapons and stuff. Then and from what I was told or from what people were saying, if you're familiar with how the weapons were in in the Destiny, the the it's basically a one to one over for the weapons here in Marathon.

Speaker 3:

Yeah. Yeah. And just firing, killing things, all that stuff felt like I had been doing it for years.

Speaker 2:

Yes. So the so the learning curve of that is very very low if you're already familiar with it from how the gameplay for Destiny was. So I I mean, I think it does have good good graces. Like, it does have a good legitimate chance and I think it's not fair for me to say that they should worry that they have a lemon like like the that they did before with Concord. But the but I guess the real thing is just the the gamers like, you know, opinions are very, you know, like, it we it's literally years of this nag nagging on this game.

Speaker 2:

And now that this game has like and then when the alpha didn't really do really a lot of good things for it either on on the look of it, they it does look a lot nicer now from from the from the service lamp. But like but I'm still worried about like I the people are just gonna hate this game to hate just kinda like, you know, how Highguard was, you know?

Speaker 3:

Well, you're gonna have the you're gonna have the destiny haters as well. The people that are trying to stick through because I imagine splitting time between the two. Something's gonna fall off and and, know, I haven't played destiny now in like almost two years. I wanna say. Yeah.

Speaker 3:

You know? So I don't know how it is, but there there's definitely gonna get some blowback, I imagine Mhmm. From that side as well. We'll just have to see how it plays out.

Speaker 2:

That's true. Hey. But you know what, Smitty? Know the best place to actually the the best place to check out the the number two place to check out the the reviews of the people.

Speaker 3:

Oh, I do.

Speaker 2:

This is actually since since it's not officially out, there's no reviews on the number one place, so I have to go to the backup, the number two, which is

Speaker 1:

Reddit. So

Speaker 2:

now, I was looking it up. I was just looking at people's opinions because actually I kinda like Reddit's views of this because there I mean, yes, there's a ton of trolls and there's a ton of different kinds of things but the but there's actual legitimate amount of people that have played it and they played it for a good amount of or they claim to to have played it for a good amount of hours. I mean, it's still you take it as a grain of salt but so like there's some there's some good and there's some bad but from the consensus from what I'm reading, it's it's in the mix right now. So like there's a guy so one of them was a guy named Archivist Nemo. He says that he was not into the game when when the trailers came out and didn't like the style and was a and was a Destiny two fan.

Speaker 2:

So the idea of going from god gods gods gods slayer to disposable corporate robot felt like felt like a down such a downgrade. But having said that, I've sunk about three hours into the server slam and I'm pleasantly surprised the tutorials put you right in the action. The visual style is very neon punk ghost in the shell and I dig it and everything is futuristic yet somewhat analog. It's eons better from than Highgard. I actually want to play another round but I'm forcing myself to stop because I have work early tomorrow.

Speaker 2:

This game is so much more forgiving than Ark but has a lot more quality of life additions that make it a casual solo player as himself to feel welcome. So Yes. Okay. So you

Speaker 1:

can

Speaker 4:

play I started catching a string is hilarious.

Speaker 2:

I know. That is true. They went out the way. Oh my god.

Speaker 1:

They did.

Speaker 2:

They did. So acceptable raisin says played both alphas already shelled out $40. The highs and very high of the and the lows are very low. There's nothing like finishing up a near impossible mission solo with lots of loot only to get killed by a team of team five seconds from x fill. I don't know what x fill is.

Speaker 3:

Leaving. That's how you leave.

Speaker 2:

Oh, okay. Yeah. So no other games make me sweat like this one. So many different ways to play depending on other play styles. Watch out for void campers.

Speaker 2:

See you on Tau Settei, is that the name

Speaker 3:

of the the play? Seti.

Speaker 2:

Okay. Okay, cool. Let's see. Let's Let me find a negative one. The loop seems Okay, here we go.

Speaker 2:

This guy named CrazyKoala says, the loop seems pretty awful in comparison to air to Arc Raiders mostly because dying you lose would double the amount of items in the full kit. Most engagements were people trying to complete the first couple of contracts for factions since everyone has the same missions. That caused a lot of hot spots at certain POIs.

Speaker 3:

Makes sense.

Speaker 2:

This Point

Speaker 3:

of interest.

Speaker 2:

Oh, point of interest? Okay, cool. If you have any type of gear fear in similar games, it will be rough. Stash and backpack space seems very limited so you don't get that feeling of extracting that insane amount of weapons or items. The, defense worried about, with oh, no.

Speaker 2:

Definitely worried about Bungie's matchmaking balancing. They they would easily ruin the game if they have high elo SBMM lobbies. I feel like the experience running with a full team of homies and having comms will be pretty fun. I was the only one in my friends group to get get into the alpha. Server Slam will be be a great test of water waters for sure.

Speaker 2:

So that's not really really I mean it is negative but it's not like it's very constructive. You know, it's a very good constructive negativity but it's not like this is like he's like, say, oh, this game is due to water. No reasons. Just because it's due to water, you know? I mean, no.

Speaker 2:

Right. Do like that one. So

Speaker 3:

I disagree with their takes.

Speaker 2:

So You do? Okay. And why I do. Why is that?

Speaker 3:

Because that's they didn't sink enough time. Number one, you can expand your backpack to have more item space. So that right there tells me they didn't play long enough.

Speaker 2:

How many wait, What's the max amount of like like, I don't know how the item spaces is. Does it go by like item not like the

Speaker 3:

So like you get like expansion things that then expanded by like eight slots. But I don't know if you can stack those because I'm still early on. Like, as you open up factions, you unlock and and upgrade different things for your runner shells or or other things through these factions in completing their contracts.

Speaker 2:

Okay.

Speaker 3:

So, again, if I'm if I'm as deep as I am and I've barely scratched the surface, I know what that person I feel like that person is just speaking out of their ass. There's no way they can know. You haven't put enough time in. You clearly haven't.

Speaker 1:

I have no idea. I'm going by your words, buddy.

Speaker 3:

I'm just saying. I'm just saying.

Speaker 2:

How many hours have you put in on this?

Speaker 3:

I mean, at least probably ten, twelve maybe. Something like that.

Speaker 2:

Okay. So wow, damn. Yeah. That's awesome. Then and then

Speaker 3:

I gotta I'm at Three days. I'm sitting at like level six right now.

Speaker 2:

Is that high? I don't I don't know. I don't know the frame of reference. Like, is that like what's the cap? Is there a cap on the level or is there?

Speaker 3:

I couldn't tell you.

Speaker 2:

Oh, okay.

Speaker 3:

I've only dude, there's like six different factions. Mhmm. I've only gotten I just got the second one unlocked. Okay. So there's a ton more.

Speaker 3:

There's a whole other planet that I don't have unlocked as well.

Speaker 2:

I will say this though. If you did twelve hours of a game that's gonna be coming out in less than seven days, I think that says a lot in itself.

Speaker 1:

Yeah. Exactly. That's what I'm saying. Yeah.

Speaker 2:

Yeah. So that's true. And RealSighter said someone complaining about disposable corporate robot clearly hasn't enjoyed Portal one or two. That's funny. That is funny.

Speaker 3:

That's Ray Scyther.

Speaker 2:

Yeah. So that's I

Speaker 3:

did go deep in on this one. I'm I'm just having a blast playing it.

Speaker 2:

No. That's great.

Speaker 3:

And there so even when I die, like, again, that that the big tell for me was being able to go in solo and feeling like I can manage. I'm able to get through things and stuff like that. Sometimes I get got early. That happens. Sometimes you just run it back.

Speaker 3:

And and, again, they were talking about losing stuff and whatnot. It's like, you gotta know. If I'm going in for a mission, I'm not gonna take in, you know what I mean, all my best stuff Yeah. Per se, as opposed to something where I'm looking to do killing and stuff like that, then I'm gonna suit up with my extra shield and all that stuff. So you have to also determine what's gonna be the best runner, what's the best, you know, whatever for the situation.

Speaker 2:

Right. Right. No. No.

Speaker 3:

So to me, there's strategy in it as well. So I I like it. Personally, I like it. I like the fact that there's a focus on the AI and and contracts and and story stuff as opposed to it being so heavy on the PvP side personally.

Speaker 2:

Oh, so I'm well, I'm sensing as game of the year contender.

Speaker 1:

I did not say that.

Speaker 3:

I wouldn't go there. That take it easy. Take it easy.

Speaker 2:

It's like

Speaker 3:

I don't know. Maybe I'll be singing a different tune in December.

Speaker 1:

It's been like it's been

Speaker 2:

like, let's do the game of the year episode like tomorrow. Well, we got it. We're done.

Speaker 1:

We're closing.

Speaker 3:

Marathon. Marathon. Marathon.

Speaker 2:

Well, that's good to know. I definitely I I am glad to hear that you're having a good time on that. I'm really I am really legitimately glad because I was really worried about Marathon for a long period of time, especially as long as its development has been happening. And, hopefully, if I do see if if I do see some like, I mean, from when I was reading multiple Reddits here, it seems very mixed but I still think it's it it has a place and I just hope that people are willing to front that cash up because remember people were pissed about dishing out $40 for this originally because they thought this was gonna be free to play.

Speaker 3:

But if Yeah. But we're seeing that seems to be the standard for this distraction shooter. Tark Office is 40. Mhmm. Art grader is 40.

Speaker 3:

They tried to do Concord, but, yeah, come on, buddy. That should have been free to play.

Speaker 2:

You know what? To be honest with you, I am glad that they're feeling like they need to like, they need to change this nonsense of of a games as a service because it doesn't work. It really doesn't work. Yeah. Because like the only direction that these games as a service will be is that it's gonna get shut down eventually.

Speaker 2:

We just don't know when or or or whatnot. And it's just like you need to I think the I think if you give a monetary value of a game, at least you have something that you can kinda sense that this is the rating that this is gonna go for. Yeah. Concorde did fail immediately but the good news is that they didn't sink in a shit ton of money later on because they they've been wanting to they'll be like, oh, let's sweeten the deal. Look at Highguard.

Speaker 2:

I mean even though the multiple different mistakes that Highguard did do, they still will be at the they were like risking it all online saying, yeah, people need to pay on the monetization because I mean, the only one that can get away with that is an MMORPG. There's only two there's only two MMOs that are like that that that do a monthly and be but because of those two MMOs are gigantic, I understand why they need why everyone else is trying to do free to play. So yeah, they but like the yeah, Games of Services needs to stop in my opinion.

Speaker 3:

So And he said, end them. End them all.

Speaker 2:

End them all. That that it really would. I mean, like like, does the only the only exception the only free to play that we know that should not end all is is is Fortnite. That's it. I mean, like, Fortnite, the original creator of all of this.

Speaker 2:

Maybe Apex, but I mean, to the extent but really, I mean, like, it's not it's still like candy candy and apples, you know, like Woah.

Speaker 3:

Overwatch. Marvel rivals. What

Speaker 4:

and almost forgot

Speaker 1:

about it. Hemisphere.

Speaker 2:

Oh, see, there you go.

Speaker 4:

Forgot about Marvel rivals.

Speaker 2:

Look at that. The finals. There you go. The finals. I don't know.

Speaker 2:

Are the finals are the finals doing good? That's I've always I've always thought

Speaker 3:

NT plays the finals.

Speaker 2:

Yeah.

Speaker 3:

They're they're still doing things.

Speaker 1:

The finals, I've

Speaker 2:

I've heard

Speaker 1:

a lot of good things about Splitgate or

Speaker 3:

Splitgate. Splitgate

Speaker 1:

reloaded. Splitgate.

Speaker 3:

You don't know about it, though. You you need to ask somebody.

Speaker 1:

He's like, hey. It's a new game called us. Split Lake.

Speaker 4:

That is actually hilarious. Oh,

Speaker 2:

that's great.

Speaker 3:

Don't mind me. Don't

Speaker 2:

mind The finals.

Speaker 1:

Okay. You know what?

Speaker 2:

I you know, I'm willing to try the finals. Snap?

Speaker 3:

Come on.

Speaker 2:

You know you know what? I'm also willing to try I'm also willing to try Marathon if I get a key. If I get a key, I'd play with you, Smoothie.

Speaker 3:

Yeah, dude.

Speaker 2:

Maybe for, a day because I'm probably gonna forget eventually.

Speaker 3:

He said maybe a day. Hey. Whenever you're feeling froggy, I would love to have you.

Speaker 2:

Alright. So Pop, what are bringing to the table?

Speaker 4:

So just earlier in the week or last month, whichever one you wanna say because, you know, it's very rare that the first of the month falls on a Sunday. What's the first of month?

Speaker 3:

Wake up.

Speaker 4:

Wake Wake up. So Marvel games, Loaded Run Games, and Konami have partnered together to announce the Marvel maximum collection, which is a compilation of 13 classic Marvel games coming to PlayStation five, Xbox Series XS, Nintendo Switch, and PC this year. This collection will have about 13 games. Only six of the titles have been revealed so far. Those titles being x men the arcade game, Spider Man x men arcades revenge, Captain America and the Avengers, Spider Man Venom, Maximum Carnage, Venom Spider Man separation anxiety, and Silver Surfer.

Speaker 4:

We don't know what other games are going to be in it, but it looks like the primary focus of this collection is going to be the 16 bit era of Marvel games. I I really like the inclusion of just the different arcade games and in some of the the games that were on older consoles like the Sega Genesis and the NES or the Super Nintendo and even Game Boy. Some of the features that I I believe get pointed out in the video, there's a save anywhere in game rewind, archive, music player, display options, and cheat menus. I won't go into detail about that, but that is available.

Speaker 1:

That's funny.

Speaker 4:

I think the save anywhere mechanic is good. It'll kind of invite new players to these games to not deal with the anxiety of the difficulty of how hard these games were. What?

Speaker 2:

Even with any any save anywhere, you're gonna have that anxiety. Spider Man x men is the it is anxiety. Spider Man x

Speaker 1:

men is the epitome of

Speaker 2:

what anxiety would be in physical form.

Speaker 4:

That game not the Disney it's not the Disney No. Games that run the Genesis?

Speaker 2:

Not even close. Have you ever played Spider Man versus X Men? Like, ever?

Speaker 4:

I've played I've played all these games.

Speaker 2:

This game was oh, well, first off, I was, like, I was already I was already was getting ready to roll on

Speaker 1:

this one because it's like, here we go. So funny as hell with all

Speaker 2:

of you. Because, like, yes, I am hyped for this for this, collection because of one game, and that's that's the X Men arcade, arcade game. It's not locked anymore behind the p s the PS three anymore, which is great. But some of the things some of these decisions on some of these games and mind you, this is all the games that that have been announced, hopefully, there's gonna be better there's gonna be more of them. It's a

Speaker 4:

better It's it's 13 total. We only know six out of those 13. So there's seven games we don't know about yet.

Speaker 2:

But, dude, no. Okay. So Scythe is saying, come on, man. You can't be saying that after playing t n Teenage Mutant TMJ Ninja Turtles underwater level was a pain in the ass, but that was one game. That was one stage.

Speaker 2:

Just like battle Battletoads and Battle Maniacs, the the the the racer stage, everyone knows how annoying that one that one was, but that's one stage. X Men crossed spy Spider Man and X Men, all of

Speaker 1:

it was a pain in the butt. All

Speaker 2:

of it was. And that thing was no. I I'm already traumatized when I was playing it back in the day. I tried playing it again. It took me it took me hours.

Speaker 2:

It took me, like, twenty hours to beat

Speaker 4:

this thing. And it

Speaker 1:

all and I didn't even feel accomplished when I did. I was just so annoyed.

Speaker 2:

Game was so bad. Yeah. Like, oh, Jesus. No. But no.

Speaker 2:

But so the like I was saying, I think the biggest thing about this for me is that they have arcade like, well, the the games I hope that they bring are is the Sega Genesis X Men games. The X Men one and the X Men two. Sega Genesis games were really good. But then, also, the arcade version of the Avengers game. Why did they why did they bring in the Nintendo or Super Nintendo version of that?

Speaker 2:

That's what I was like, that's such a waste in my opinion.

Speaker 4:

It could be on the list. We don't know yet.

Speaker 2:

It could be. I know. I'm just gonna be I'm like, it it already got my money.

Speaker 4:

You're making your wish list. Yeah.

Speaker 2:

Yeah. It already got my money because of X Men arcade the arcade. I don't know if I will ever play Spider Man Cross X Men, Spider Man X Men again because this game this game gives me nothing but bad memories,

Speaker 1:

but still He's gonna

Speaker 4:

play with friends.

Speaker 2:

No. You can't play with friends in Spider Man

Speaker 4:

No. No. You just you just play with a friend by you for emotional support. That's that's playing with friends.

Speaker 2:

No. That that friend's gonna get a black eye after.

Speaker 1:

Like, I was like, I'm

Speaker 2:

trying to get yeah. It's like, hey. You really wanna be near me at right now? Okay. It's like, try to go past Gambit's stupid rolling stage and then the the mind stage with Cyclops, which makes no sense.

Speaker 2:

God.

Speaker 4:

No. Cyclops says, welcome to therapy. What would you like to talk about? Your family, traumatic experiences in your life? Spider Man X Men.

Speaker 2:

Spider Man X Men is the one. That's that's just it. That was you?

Speaker 4:

That's it. That's the problem.

Speaker 2:

Jesus. Buddy, what are

Speaker 4:

your thoughts on this?

Speaker 3:

I mean, it looks amazing. I do remember playing some of those games, and I'm curious to see what else the other seven that they have not revealed yet. I'm guessing there's no I don't see any kind of, like, tentative release date. So I'm guessing there's

Speaker 4:

no We don't have a release date, just that it's coming out this year.

Speaker 1:

Mhmm. Mhmm.

Speaker 3:

What do you know? Is there any idea price wise what they're thinking?

Speaker 2:

Oh, this is probably gonna be

Speaker 1:

$40 a

Speaker 4:

Yeah. I I I could honestly see it

Speaker 2:

Maybe 50.

Speaker 4:

50 because it's 13 different games.

Speaker 3:

Yeah. Yeah. That's true.

Speaker 2:

That's true. Yeah. That is very true. And these games are gonna be pretty well, I mean, most, like, most of these are like the beat them ups, but then the the ones that are gonna take you the longest of times, I guarantee you they'll take you the longest of times. It's gonna be well, I'm not even putting Spider Man X Men on that list but like Silver Surfer is gonna be a because it was a scroller Yeah.

Speaker 2:

A scroller schmup. I guess it was essentially a schmup if I remember correctly because it was a shooter throughout the whole time. And well, that one won't be actually that one won't even be that bad because you got save. You could save anywhere. So you Yeah.

Speaker 2:

I don't know. So it's gonna be really real could be really easy.

Speaker 4:

It'd be really interesting to see how Separation gonna go.

Speaker 2:

Yeah. Looking forward to

Speaker 3:

it. Yeah.

Speaker 4:

I'm also excited because this just gives me a new with some of them being beat them ups, I just have, like, a new collection of beat them ups to go through for speed runs.

Speaker 2:

Dude, there's a ton of beat them ups that are coming out this year. I mean, are you gonna get the He Man one too?

Speaker 4:

Oh, I remember seeing announcement date for He Man. I probably will.

Speaker 2:

Yeah. The He yeah. You know, and I don't usually like getting limited run physical copies because they're usually not worth it, but I may have to.

Speaker 4:

I never send them on time. I think what's interesting about this being published and developed by Limited Run, I'm like, so y'all just want to get back in our good graces after every year someone talks about how they received a hard copy of a game they ordered from you two years after they ordered it. So they forgot that they ordered it because you shipped it off and they didn't get it until two years later. That's crazy. It's me.

Speaker 2:

And it's still the

Speaker 1:

same thing. Yeah. It's still the same thing.

Speaker 4:

It's happened to other people too.

Speaker 1:

Oh, it happened to

Speaker 2:

me too. It happened to my Scott Pilgrim Collector's edition. I remember. Yeah. I got it

Speaker 4:

for two years. Shantae and the Seven Sirens, and I ended up having to get the game digitally because I wanted to, you know, stream it and stuff. And then Yeah. Two years later, my brother's just like, is this package for you? I'm like, yeah.

Speaker 4:

Sure. And I opened it. I'm like, oh. Oh my ordered this.

Speaker 1:

Yeah. You would

Speaker 2:

think that limited row would be better at this by now, but they seem like they've gotten worse. And

Speaker 4:

the wild here's the wildest part about one that didn't run. Right? They're in a Raleigh. Raleigh is an hour away from my house. Oh my Why did it take two years to get that package to my house?

Speaker 4:

Because I need the option to go pick my stuff up. Right. I could've just rolled up and got it.

Speaker 2:

Because they they they they send it out to get it published somewhere else and it's usually from like Yeah. China or something. And then so they don't physically have it. It's just that once they hit that once they hit that limit then they'll then they send it out for it to be made and then they do the they have to wait for the production to see it to catch up which is the worst way of doing it in my opinion but

Speaker 4:

Yeah.

Speaker 2:

Yeah. It's the low I guess it's low enough for them to justify it which is really annoying. Yeah. At this point, they

Speaker 3:

do I'll probably get this, Oddie. This is this is cool. I love that stuff. I I remember playing some of those games, and it's like, I'd love to go back and play them again and try out all the old ones, the ones that I haven't.

Speaker 2:

Okay. So He Man is coming out April 28. Yeah. That one's coming out. That one has a date.

Speaker 2:

Right around the corner too. So that yeah. So hopefully, that one's gonna be an an interesting one. So yeah. But so I mean yeah.

Speaker 2:

No. Maximum Collection already got my interest. When I got when I saw that, I was like, oh, hell yeah. Okay. That's gonna happen.

Speaker 2:

So we're gonna do it. And

Speaker 3:

I've been there, Scyther.

Speaker 2:

And then go with I go with it. You are there, Smitty.

Speaker 3:

I am there right now. You're right. Wow.

Speaker 1:

Yeah. You

Speaker 2:

are there. Wait. I give my money to I gave my money to Kickstarter games. That is

Speaker 3:

that is the scum team is no more. Oh, really?

Speaker 2:

They don't feed scum.

Speaker 3:

They got

Speaker 2:

The scum done?

Speaker 3:

No. So they got sold to JagX. JagX just sold them to oh, I can't remember. I can't remember the name. And they so, like, Matt of ski, like, he's the one that brought me in, like, some of their events.

Speaker 3:

Great dude. Like, he got let go. Tom Tommy Gala go. Like Oh, no. Basically, the OG team has been let go from from game Gampire is is no more

Speaker 2:

essentially. Oh, that sucks. You know also left that really really sends me? The company, Nacon, filed for chapter chapter

Speaker 3:

I saw that, dude. Yeah. I was like, oh my goodness. Like,

Speaker 2:

So now like, so all the so the fight sticks, the RoboCop, all that gone. It's done. I'm just like, oh, Jesus. They had such a big showing at Level Up last year. That was just like, oh, good.

Speaker 2:

Yeah. I was Yeah.

Speaker 3:

I didn't I had no idea there were, you know and then again, how's that gonna affect their publishing side as well?

Speaker 2:

Oh, I think they're gonna shut they're gonna they're gonna they're gonna have to shut down, dude. I mean, they're gonna shut down some some is gonna get have to go. I mean, the publishing side is fairly new, so I don't know.

Speaker 3:

I figured oh, I figured they would stick with the hardware side.

Speaker 2:

Oh, I think they're gonna let go of the the publishing side and or because like then then they also they also doubled down with trying to do audio, take the place of Triton and like, you know, the Triton groups and stuff for the for for speakers and stuff. And I was like, oh, okay. So that's that's so weird. So there's currently an ad break in progress so we'll give it a second and then once we get back once we get back then we'll go we'll go to my last topic. And then I know Podcast has get hit path to bail.

Speaker 3:

Yeah yeah.

Speaker 2:

Yeah. So yeah, so I was like, man, this is ridiculous. Just cannot believe that.

Speaker 3:

Volatile, dude. And these these vision business decisions that are being made. But, I mean, again, I know that Steam Next Fest is going on as well. So there's all kinds. I had downloaded a ton.

Speaker 3:

Have you played anything, Pop?

Speaker 4:

I've played a couple of indie titles that were pretty interesting. There was this one that reminded me of spore that I I I saw a friend playing it, and I because I you know, you sometimes you see, like, a cover image. Like, it's one of those moments where I shouldn't have judged a book by its cover. But seeing them go through it, I'm like, dang. This reminds me of spore, like, quite a bit.

Speaker 4:

I I gotta go back to my wish list because I went through the the whole list, played a couple of demos, added some to my wish list because I'm just like, know what? I don't have to play a demo. I'm buying it when it comes out. Just let me know when it

Speaker 3:

comes out.

Speaker 4:

But, no, I saw that game. It was it was super interesting. I let me go to my my wish list.

Speaker 2:

I only played one game so far.

Speaker 4:

In the opposite order. Let me just go it should pop up, like, at the beginning of the next. There's this one platformer that I was really, really interested in. At first, I thought it gonna be, like, your normal, like, anime girl game. But then when I saw the trailer, I'm like, oh, no.

Speaker 2:

What's it called?

Speaker 4:

It's a platformer. I'm trying to find the name of it. I added so many games to it. Let me

Speaker 3:

He Man is a missed opportunity as a Barbie dress up type game for Prince Adam.

Speaker 4:

Oh, that's actually funny.

Speaker 2:

That is pretty funny.

Speaker 3:

I'd to see some Skeletor fashion, please. Alright. I can

Speaker 2:

find it. I would want I would want to wear the guy the guy who has, like, four heads. Do you remember that spins?

Speaker 3:

Oh, yeah.

Speaker 1:

He is. I'll like, okay.

Speaker 2:

I'll do that. I wanna be that

Speaker 1:

guy. There's

Speaker 4:

one that one Metrovania that was I was really interested in is Akatori. I I was kind of sold on the cover image where it's like a girl holding a staff, and it looks like she I don't know. I think just having a staff as a weapon is pretty cool.

Speaker 2:

Was a game There one. There's another Metroidvania that I just played called Soul Quest, which is actually really good. It was was I was messing around with and that was actually really good.

Speaker 4:

Davids, don't give me any more games to add. Mhmm. Sunken Sky, that's the

Speaker 1:

one. Okay.

Speaker 4:

I saw the image and I'm just like, oh, is this like an anime girl thing? And no. I'm like, oh, no. It's a straight up open world Metro Phoenix platformer. I'm like, what?

Speaker 2:

Wow. That's

Speaker 4:

interesting. It comes out next month, actually. They don't have a date for it yet, but release date says April 2026.

Speaker 2:

Too big. That's crazy. It's wild to say, but it is. It's true. But anyways, alright.

Speaker 2:

Last topic and we will call it so as you know, for years, we since the Blue Point since Blue Point has closed down and some things were starting to kinda get leaked out. And for years when Blue Point was was around, we thought it we were expecting to say see an a Bloodborne remake. And for years, we were like, why is Sony not doing this? And for years, we were blaming Sony for this. Well, apparently, it may not have been Sony's fault.

Speaker 2:

It it was surprisingly, it was actually from the person who created it, which was from the the creator of Bloodborne himself that works at FromSoftware. So so for there was a a report that's from Jason Jason Shrier that said that was saying that that Bluepoint like pitched the idea of a Bloodborne remake. Sony said, yes, let's do it but the I forget his name. Who is the creator of Bloodborne? Hold on, let me see.

Speaker 2:

Creator of Bloodborne. I forget his name. Okay, Miyazaki, there we go. Miyazaki Miyazaki who's the president of FromSoftware himself said that he did not want did not want Blue Point to make a remake for of this and Sony was like says, you know what, Okay. We won't do it because we don't we don't want we don't wanna be in the bad graces of Miyazaki.

Speaker 2:

So now the the the question that when I heard about this, was like, well wait, doesn't Sony own the IP for Bloodborne? I mean, who cares? They could essentially just say who cares, I'm gonna do it myself. But then I kinda seriously thought about it and I was like, you know what, it makes sense why they wouldn't wanna do it because they don't wanna rock the boat on future relationships with this man because this guy has done like like I mean he created Dark Souls, Demon Souls, freaking Elden Ring, all these different kinds of like gold gold factored games. And then now the next one that's coming, the Dusk Bloods, which is gonna be a Switch two exclusive.

Speaker 2:

They don't Oh. Yeah. They're going to be like they do not want they want him to be come back to Sony for any kind of future project. But I think another thing and this is the unofficial like the unofficial thing that most people were are that Shuhei Yoshida who was the president of Sony for third party support for the longest of time before he retired, He he has a theory that the reason why that he didn't want that that Miyazaki said no to this was that because blood he he says that Bloodborne, out of all the games that he's made, Bloodborne is his like, you know Mona Lisa. Like it's one of his fave the game that that they put their own like full on sweat tears into and he didn't want any other company to to do it unless it's him or he's heavily for the remake, for said remake.

Speaker 2:

But the problem with Miyazaki is that Miyazaki is insanely busy. So like there's no, there's not really a way to kind of to kind of be like, you know, for him to to to commit to something like this now, especially since how successful FromSoftware is is, like they've been crushing it for the past like ten years because of all of this. So like, so so basically we can't say that it was Sony's fault fault that they that they didn't wanna do a a remake or a sequel to Bloodborne or Bloodborne two or whatever. It's really it's all on Miyazaki Miyazaki's FromSoftware.

Speaker 1:

Yeah.

Speaker 2:

Now the I will say though, it is Sony's fault for waiting for as long as they did do because this is because the request for the for Blue Point was only two years ago. Bloodborne's a ten year old game and and at this point Yeah. FromSoftware is now has all the cards on their hand because of all the successes that they've had for all the other the other games that they put themselves into. Who's to say that it could have been something that was in the past or so that could have been like, you know, it was something sooner that that they could have reacted to but nope. It was it like it's like I said, they it they they dropped the ball on this.

Speaker 2:

So I mean, I know this isn't your kind of game, Smitty, but what do you kind of but what do you think about all of this?

Speaker 3:

I mean, well, weren't weren't they didn't they have them working on a live service God of War game?

Speaker 2:

Yeah. They did. But yeah. So the the problem yeah. Was This is well, like I said, this is from like the original like the remember, this is like during the time when they were wanting to make like 10 different live service games and stuff.

Speaker 2:

Yeah. And like in Blue Point's side, they were saying that the next project that they do will so likely be approved by Sony because they were saying Sony was saying no to everything else unless it was a live service game so then they pitched the live service game and then they were like, okay. Then they they said yes. But dude, Blue Point is not a big studio. Blue Point only has 70 people.

Speaker 2:

That's it.

Speaker 1:

Right.

Speaker 2:

Yeah. So I so I was like, you know what? I like this like I won't see how they even thought that this was gonna this was gonna happen because not not only that let's say they did do the live service game. Now you have to have full on support for that said live service game for a certain Right. Period of time.

Speaker 2:

And then you're saying your 70 people's gonna be covering all that? No. No. That's it's not it's not possible.

Speaker 3:

So Yeah. I still blame Sony.

Speaker 2:

Yeah. Yeah. Yeah.

Speaker 3:

It's it was so dumb of them to do that. And then to put them on a project that's like, again, outside of that scope. We saw it happen with Arcane. We saw it happen. I I think there's a few people under the Embracer Group with Crystal Dynamics.

Speaker 3:

Like, these people these these dev studios being forced into a genre that that that's not what they do. That's not in their makeup or in their DNA or what they do best. So, like, you know, again, I'm not saying that somebody can't be multi or a team can't be multifaceted in something like that, but why not get them started on something, you know, that you know is gonna be a banger and then let them have that success. And then maybe if you wanna switch it up or something. But, like, you know, again, I I I feel like it comes down to them trying to chase that quick dollar and not giving the people and and devs the the opportunity to thrive.

Speaker 3:

And unfortunately, us, if they don't do it within that short amount of time, they just blow the studio up and they're back to the drawing board.

Speaker 2:

I mean, Blue Point is a pretty big hit comparatively from what they've used in their history. They've literally made no PlayStation game, like exclusive game. I mean, they bought this studio five years ago and that was it. They've they've they've been working on nothing essentially besides this God of War game, you know. So it's a game that probably would have been destined to fail in my opinion.

Speaker 2:

So I mean, do think about this pop?

Speaker 4:

I am not surprised that FromSoftware is actually the secret culprit behind, you know, the no new blood borne. But it's I'm I'm also I'm gonna say not surprise I I'm a little inquisitive about why Sony hasn't been more pushy with the projects that they want to push out with some of the studios they have acquired. Because we go all the way back to the PlayStation days. PlayStation is the reason why the Sega Dreamcast got, you know, pushed out because Sony was super pushy back then. They were pushy during the PS two days.

Speaker 4:

It's somewhere between, like, the PS four era until, like, the early PS five days. I haven't seen that same drive from Sony that they've had previously. They've been to I don't know. And maybe they're trying to get that drive back by holding off on some of these PC ports. And if you were looking for Spider Man on Xbox, I'm sorry for your loss.

Speaker 4:

I just it's I don't know. I I I I I don't know if it's like a if it's because of the change in leadership from back in the early PlayStation days up to now, but Sony has to get it together because the more they start losing out on these opportunities and trying to save face, the more money they're gonna lose. Because I know a lot of people would have loved the Bloodborne remake.

Speaker 2:

Yeah. Well, I mean, I think that the biggest issue is well, I think Sony from the original like you know PS two, PS one, they knew what their identity was and they knew what they were playing on working, what they were working with but then their PS five day they just like they were like, you know what, We've been wanna go a completely one eighty direction than what we've been known for for the past thirty years at the time and then wanting to go put our hands inside live service immediately. And I and it's like what are you do what are you talking about? It's like you're you're known for really good like you know, story based games and now you're saying you don't wanna do story based games, you're wanting to do get your hand in the live service game. Like you're you're you're so far, you're one of you're one for six for that and that's hell the only one is Helldivers two.

Speaker 2:

And Helldivers two is successful because the studio is known to make games like that, you know? Yeah.

Speaker 1:

That it

Speaker 2:

is it is structured for that level of success. But you're getting other you're but you're you're thrusting studios that have no idea what they're getting themselves into and then you're realizing, oh, there's there's after costs, there's upkeep costs, there's all these different kinds of things and now you're wanting to say, oh, you know what? We really don't wanna deal with this for the long period of time. Let's just switch over to this. You dished out a ridiculous amount of money for what's called the studio that made Concord and knowing and Firewalk.

Speaker 2:

Yeah. Yeah. Firewalk Studios. I mean, even though that they were structured for it, they were still taking their sweet ass time on that one game. Their first game that they've released, it's it was it was eight years.

Speaker 2:

So the style of the game was outdated when it came when they even came in in day one. It's like, y'all doing everything ass backwards. Well, like, why why would you shut down this thing that was working? You're cash cow and then you're wanting to try something new. I mean, yeah.

Speaker 2:

You're right. I mean, is Sony's fault. I mean, these moves are just so bad and then yet you kept the guy who's still do that's still there that that that that's making these decisions which is even crazier to me.

Speaker 3:

So Well, and I don't know how much of it was him as opposed to things that Jim had put in place before he took off. And, I I think they're both, regardless, still beholden to these shareholders. And, you know, when when they when you start getting into those territories, they're just not making decisions, I feel like, based off of their audience. Because I don't think that they you know, like you were saying, they've lost their identity. They've lost the pulse on their community.

Speaker 3:

And that's why I feel partly why they have some of these struggles.

Speaker 2:

Yeah. Well, yeah. Well, yeah. Herman Holst has always been such a it's I don't even know

Speaker 1:

what to describe what Herman Holst is, but

Speaker 4:

this this

Speaker 2:

guy is just, like, is a is a piece of work. And I it just some reason, he just, like, he just gets more and more power. And I'm like, I don't know how y'all are just looking at this. It just doesn't even make any sense. It just yeah.

Speaker 2:

And I'm not even gonna get into it with him. But anyways, let's go through it. Yeah. So well, so like I said, Sony I guess it's not Sony's fault. Even though I guess and who's to say that it woulda it it woulda it coulda been different.

Speaker 2:

Actually, think it woulda been different if it was sooner before I think it was something that was before Elden Ring. I think it woulda been it woulda happened. But still yeah. But anyways, regardless. Anyways, folks, thank you for listening to the CFG GameCast.

Speaker 2:

Thank you for being a part of the conversation as always. We will be back again next week with a whole new set of different topics as always. But if you did miss out on this episode, that's perfectly alright. We do release it on all podcast services at the beginning of each and every week, so there is absolutely no reason to miss out on our sexy, sexy voices. Oh.

Speaker 2:

Guys, also be sure, go check out our website comfreaksgeeks.com for awesome content and awesome reviews that we have on there. And, go check out Anime Nokori, our new pod anime podcast starring me and Tiffany about the different series. I think we're releasing the full metal panic one this week, so we'll see.

Speaker 3:

Nice.

Speaker 2:

Yeah. So that's gonna be nice. But guys, once again, this is Davis, Pop, and Smitty signing out. Y'all, take it easy.

Creators and Guests

Dr. Pop 💎🐉⚜️🔜Somebody's Stream
Host
Dr. Pop 💎🐉⚜️🔜Somebody's Stream
Black VTuber • @Dragons_Palace CF • @AVerMedia Partner • Teams: @bggc_ & 1DF • @play_pso2 NGS Official Creator • Team ARC Creator • BaF Co-Leadhttps://popnotarts.carrd.coEmail: 📧info@popnotarts.com
Ryan Smith
Host
Ryan Smith
Podcaster, Audio/Video Editor, Love of Viddya Games! Content Creator for Las Vegas Inferno
CFG Game Cast: Smitty Onboard With Marathon?
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